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TRELLIS

An open-source image-to-3D model from Microsoft Research: it turns a single picture into a textured 3D asset that 3D software and game engines can use.

What TRELLIS is

Written from its maker's own pages, read on 28 October 2026.

TRELLIS is an open-source image-to-3D generative model from Microsoft Research, with co-authors from Tsinghua University and USTC: it takes an image and generates a 3D asset, a textured mesh that 3D software can load. The version on the current project page, TRELLIS.2, has 4 billion parameters. Microsoft describes it as a research project.

TRELLIS.2 stores shapes in O-Voxel, a sparse voxel structure (a voxel is a small cube in a 3D grid; sparse means only occupied cubes are stored) that encodes both geometry and surface materials. A sparse compression VAE (variational autoencoder, a network that compresses data into a small latent code) with 16× spatial downsampling makes each asset compact, and diffusion transformers (DiTs) generate new assets in that compact space. The output can contain open surfaces and internal structures, and PBR materials (physically based rendering: base color, roughness, metallic and opacity), at resolutions up to 1536³. On an NVIDIA H100 GPU, a 1024³ asset takes about 17 seconds.

The code is on GitHub under the MIT license and is free to use; it is tested on Linux and needs an NVIDIA GPU with at least 24 GB of memory.

Made by
Microsoft Research
Price
Free and open source (read 28 October 2026)
Free plan
free

Who uses it, and for what

One row per story. The grade is for the claim that the business uses this tool, not for its revenue.

StoryWhat it does thereWhenCost statedGradeSource
3D AI StudioOpen-source image-to-3D model offered as the cheapest engine for fast drafts. TRELLIS 2C3D AI Studio models page: Every Major AI 3D Model. One Studio.

Grade A: the tool's maker or a payment processor confirms the use. Grade B: an independent report, or the tool is visible in public code. Grade C: the founder or the company says so.

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